cooler n.— «To win a multi-day tournament, a player must be able to overcome the inevitable bad beat or “cooler,” which is defined as a great hand that just runs into a better hand (for example K-K vs. A-A). The way players respond to...
cooler n.— «To win a multi-day tournament, a player must be able to overcome the inevitable bad beat or “cooler,” which is defined as a great hand that just runs into a better hand (for example K-K vs. A-A). The way players respond to...